I have been working in VR development for years, specializing in 3D modeling, lighting, and advanced optimization for mobile and VR platforms. I am able to achieve near PC-quality visuals and a high level of scene detail while maintaining stable 72 FPS performance.
I also develop custom tools that support and streamline game optimization workflows. My work includes modeling, lighting setup, and material/shader integration within game engines. I have strong experience in Technical Art, bridging the gap between art and engineering to deliver performant and visually compelling experiences.
Additionally, I focus on performance profiling, draw call reduction, memory optimization, and efficient asset pipelines to ensure projects meet strict VR performance constraints without sacrificing visual quality.