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VR and Mobile Projects

I have been working in VR development for years, specializing in 3D modeling, lighting, and advanced optimization for mobile and VR platforms. I am able to achieve near PC-quality visuals and a high level of scene detail while maintaining stable 72 FPS performance.

I also develop custom tools that support and streamline game optimization workflows. My work includes modeling, lighting setup, and material/shader integration within game engines. I have strong experience in Technical Art, bridging the gap between art and engineering to deliver performant and visually compelling experiences.

Additionally, I focus on performance profiling, draw call reduction, memory optimization, and efficient asset pipelines to ensure projects meet strict VR performance constraints without sacrificing visual quality.

Medieval Arena 01

Medieval Arena 01

Medieval Arena 02

Medieval Arena 02

Medieval interior

Medieval interior

Medieval Arena 02

Medieval Arena 02

Medieval Arena 02

Medieval Arena 02

Medieval Arena 03

Medieval Arena 03

Medieval Arena 03

Medieval Arena 03

Medieval Arena 04

Medieval Arena 04

Medieval Arena 04

Medieval Arena 04

Medieval Arena 05

Medieval Arena 05

Medieval Arena 05

Medieval Arena 05

Demon Hunter 01

Demon Hunter 01

Demon Hunter 02

Demon Hunter 02

Demon Hunter 03

Demon Hunter 03

Demon Hunter 04

Demon Hunter 04